Dark Sun - Custom Equipment

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Custom Magic Items

The GM likes making these. It can be a pain to add them in the character creator, but I try to make them worthwhile.

Hide Armor of the Inciter - Level 3

Enhancement: +1
Encounter | No Action | Close Burst 5 (one ally in burst)
Trigger: You end your turn without having made an attack.
Effect: The target takes a -2 penalty to AC until the start of your next turn, and can then charge or make a basic attack as a free action.

Granite Mordenkrad - Level 4

Enhancement: +1
Critical: +1d6 damage and the target is knocked prone.
Encounter | Free Action
Trigger: You hit an enemy with a weapon attack using this weapon.
Effect: You push the target of the triggering attack up to 5 squares and knock it prone.

Custom Mundane Items

Silt Runner Dart Poison (Consumable) - Level 2

Power (Consumable): During a short rest, you may smear Silt Runner Dart Poison on one melee weapon or 12 pieces of ammunition (this uses a full gourd). The next successful attack with the poisoned weapon gains a followup attack.
Followup Attack: +4 vs. Fortitude.
Hit: The target takes ongoing 5 poison damage and is slowed (save ends both).