New Magic Items
Sword of the Elven Ranger
Level 5 * Longsword (unique)
This sword belonged to Carawyn, the leader of a band of elven scouts ambushed by orcs in the early days of the Siege of Bordrin's Watch. While Carawyn died, his lieutenant Liadrin survived the ambush and bequeathed the sword to a party of adventurers who avenged her companions’ deaths. While crafted to be functional rather than ornamental, the sword is nonetheless fashioned of fine steel and balanced well.
Enhancement: +1 attack rolls and damage rolls.
Critical: +1d6 damage per plus.
Property: Your attacks score critical hits on rolls of 19 or 20 if the target is an Orc.
Power (Daily, Minor action): Make a melee basic attack with this weapon. This is a free action if the target is an Orc.
Greataxe of the Subchief
Level 7 * Greataxe (unique)
A massive, primitive-looking greataxe with a blade of crude but hardened steel and a haft of solid black wood ringed with bone. A large tusked humanoid skull adorns the butt of the wide axe blade. The enchantments on the blade let you single out the strongest of your foes for a duel to the death.
Enhancement: +2 attack rolls and damage rolls.
Critical: +1d6 damage per plus
Power (Daily, Minor Action): Target an enemy you can see. You and the target both gain a +2 bonus to attack rolls against each other and a -2 penalty to attack rolls against all other creatures until the end of the encounter or until one of you falls to 0 hit points (whichever comes first).
Neck Slot Items
Dark Creeper's Cloak
Level 7 * Neck Slot
This tattered black cloak offers the power to get the drop on your enemies.
Enhancement: +2 to Fortitude, Reflex, and Will
Power (Daily, Move Action): Shift 4 squares. You gain combat advantage until the end of your next turn against any creature you're adjacent to at the end of the move.
Level 6 * Wondrous Item (unique)
A seemingly normal, sand-encrusted coconut.
Power: Creates an oasis in an unoccupied area burst 4 within 10 squares. The oasis takes a full minute to form, and will form on difficult terrain, though not on dangerous terrain (lava, for example). The oasis features glittering white sand, shady palm trees, a cool, clear spring, and a perpetual balmy temperature even at night (25 celcius or so). The oasis is unaffected by outside weather and provides clean drinking water. It turns itself back into a coconut after eight hours, or with a command from the one who threw it; after doing so, it requires 12 hours to recharge its power. Those still in the oasis when it collapses are safely where they stand. As a down side, owners may find themselves occasionally needing to shake sand out of their backpack.
Level 8 * Consumable Item
The solid essence of a chilled wraith, these evaporate when their power is expended.
Cost: 250 GP
Power (Consumable, Free Action): Use when you hit with a ranged weapon or implement attack. The attack deals an additional 1d10 cold damage, and the target is slowed until the end of its next turn.
Special: Using this item counts as one use of a daily magic item power.