The Harrowed

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Being one of the walkin' dead comes with a number of advantages and disadvantages, detailed below:

Harrowed Template (28 points)

Advantages (154 pts): Disadvantages (-126 pts):
Doesn't Breathe [20] Manitou Possession [-50]
Doesn't Eat or Drink [10] Nightmares (6-) [-10]
High Pain Threshold [10] Phantom Voices (Annoying) [-5]
Injury Tolerance (No Blood; Unliving) [25] Unhealing (Total) [-30]
Regeneration (1 HP/12 hrs;
Trigger: Fresh Meat) [9]
Secret (Harrowed; Possible Death) [-30]
Immunity to Metabolic Hazards [30]
Unaging [15] Distinctive Feature (Death Wound) [-1; sometimes more]
Unkillable 1 (Achilles' Heel - Decapitation) [35]

The character may also qualify for reduced levels of Appearance, bad Reputations, or a number of other flaws. Being Harrowed makes you a supernatural creature, and allows the purchase of a variety of powers; common ones include Claws, Regrowth, enhanced Regeneration (always requiring the trigger of fresh meat; approximately one pound per hit point restored), Damage Resistance (Tough Skin), and other powers which should be discussed with the GM.

See Also

Baron Ludwig von Vaderham
Deadlands: Rocky Mountain Horror Show
New Disadvantages